Editing Graphics Synthesizer

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* Display color depth: 32-bit (RGBA: 8 bits each)
* Display color depth: 32-bit (RGBA: 8 bits each)
* Dedicated connection to main CPU and VU1
* Dedicated connection to main CPU and VU1
* Overall pixel fillrate: 16 × 147 Mpix/s = 2.352 gigapixel/s
* Overall pixel fillrate: 16 × 147{{nbsp}}Mpix/s = 2.352 gigapixel/s
** 1.2 gigapixel/s (with Z-buffer, alpha, and texture)
** 1.2 gigapixel/s (with Z-buffer, alpha, and texture)
** With no texture, flat shaded: 2.4 Gpix/s (75,000,000 32-pixel raster triangles)
** With no texture, flat shaded: 2.4{{nbsp}}Gpix/s (75,000,000 32-pixel raster triangles)
** With 1 full texture (diffuse map), Gouraud shaded: 1.2 Gpix/s (37,750,000 32-bit pixel raster triangles)
** With 1 full texture (diffuse map), Gouraud shaded: 1.2{{nbsp}}Gpix/s (37,750,000 32-bit pixel raster triangles)
** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6 Gpix/s (18,750,000 32-bit pixel raster triangles)
** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6{{nbsp}}Gpix/s (18,750,000 32-bit pixel raster triangles)
** Texture fillrate: 1.2 Gtexel/s
** Texture fillrate: 1.2 Gtexel/s
** Sprite drawing rate: 18.75 million/s (8×8 pixels)
** Sprite drawing rate: 18.75 million/s (8×8 pixels)
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