Editing Graphics Synthesizer
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Latest revision | Your text | ||
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* Display color depth: 32-bit (RGBA: 8 bits each) | * Display color depth: 32-bit (RGBA: 8 bits each) | ||
* Dedicated connection to main CPU and VU1 | * Dedicated connection to main CPU and VU1 | ||
* Overall pixel fillrate: 16 × 147 | * Overall pixel fillrate: 16 × 147{{nbsp}}Mpix/s = 2.352 gigapixel/s | ||
** 1.2 gigapixel/s (with Z-buffer, alpha, and texture) | ** 1.2 gigapixel/s (with Z-buffer, alpha, and texture) | ||
** With no texture, flat shaded: 2.4 | ** With no texture, flat shaded: 2.4{{nbsp}}Gpix/s (75,000,000 32-pixel raster triangles) | ||
** With 1 full texture (diffuse map), Gouraud shaded: 1.2 | ** With 1 full texture (diffuse map), Gouraud shaded: 1.2{{nbsp}}Gpix/s (37,750,000 32-bit pixel raster triangles) | ||
** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6 | ** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6{{nbsp}}Gpix/s (18,750,000 32-bit pixel raster triangles) | ||
** Texture fillrate: 1.2 Gtexel/s | ** Texture fillrate: 1.2 Gtexel/s | ||
** Sprite drawing rate: 18.75 million/s (8×8 pixels) | ** Sprite drawing rate: 18.75 million/s (8×8 pixels) |