Media: Difference between revisions

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[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div><br />


== PS Vita Cards ==
== PS Vita Cards ==
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)


=== PS Vita Gamecards ===
=== PS Vita Gamecards ===
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:PSVita-Gamecard-BACK.jpg|200px|thumb|left|PSVita Gamecard - BACK]]</div>
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:200px-Playstation_vita_media.svg.png|200px|thumb|left|PSVita Cards measurements]]</div>


10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
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Currently produced as 2GB and 4GB cards.<br />
Currently produced as 2GB and 4GB cards.<br />
[http://yifan.lu/2014/02/17/how-to-disassemble-vita-game-cartridges/ How to disassemble vita game cartridges (and reassemble it)] <br />


==== Pinout ====
==== Pinout ====
<div style="float:right">
Pinout by [[Game Card|motoharu]]
[[File:PS Vita Gamecard - inside module - topside.jpg|200px|thumb|left|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China']]<br />[[File:PS Vita Gamecard - annotated.jpg|200px|thumb|left|PSVita Gamecard - inside module - contactside - annotated]]</div>
 
{| class="wikitable"
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;"
|-
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout]
|-
|-
! Pin !! Signal !! Description
!! style="background-color:#ffffff; color:#123AAA;" | Pin
!! style="background-color:#ffffff; color:#123AAA;" | Signal
!! style="background-color:#ffffff; color:#123AAA;" | Description
|-
|-
| 1 || VSS ||
| 1 || VCC || Voltage
|-
|-
| 2 || ||
| 2 || GND || Ground
|-
|-
| 3 || VSS ||
| 3 || CLK || Clock
|-
|-
| 4 || ||
| 4 || D3 || Data 3
|-
|-
| 5 || ||
| 5 || D2 || Data 2
|-
|-
| 6 || ||
| 6 || D1 || Data 1
|-
|-
| 7 || ||
| 7 || D0 || Data 0
|-
|-
| 8 || ||
| 8 || INS || Detection Pin
|-
|-
| 9 || VSS ||
| 9 || CMD || Command
|-
|-
| 10 || VCC ||
| 10 || GND || Ground
|-
|-
|}
|}


<gallery>
<gallery>
File:PSVita-Gamecard-BACK.jpg|Ps-vita - gamecard / memorycard
File:IMG 0001.jpg|img1
File:IMG 0001.jpg|img1
File:IMG 0003.jpg|img3
File:IMG 0003.jpg|img3
Line 50: Line 59:
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:Vita_card_cut.png|PS Vita Gamecard - inside pic3
File:PS Vita Gamecard - inside module - topside.jpg|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China'
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content
File:PSVita_Gamecard-levels.png|PS Vita Gamecard levels
File:PSVita_Gamecard-levels_2.png|PS Vita Gamecard levels
</gallery>
</gallery>


=== PS Vita Memorycards ===
=== PS Vita Memorycards ===
[[File:Vita-Memory-Card-LULZ-685x293.jpg|700px|right]]
PS Vita memory cards come in five variants:
PS Vita memory cards come in five variants:
* 4 GB  (€ 12 to € 30 -> €3 to  7,5 per GB)
* 4 GB  (€ 12 to € 30 -> €3 to  7,5 per GB)
Line 64: Line 80:
==== Pinout ====
==== Pinout ====
don't try to take it apart [http://imgur.com/a/yvFYG like this]
don't try to take it apart [http://imgur.com/a/yvFYG like this]
see also [[Memory Card#Pinout|Memory Card]]
{| class="wikitable"
{| class="wikitable"
|-
|-
! Pin !! Signal !! Description
! Pin !! Signal !! Description
|-
|-
| 1 || ||   
| 1 || INS ||  Detection Pin
|-
|-
| 2 || ||   
| 2 || SCLK ||  Serial Clock
|-
|-
| 3 || ||   
| 3 || VCC ||  Voltage
|-
|-
| 4 || ||   
| 4 || D3 ||  Data 3
|-
|-
| 5 || ||   
| 5 || D2 ||  Data 2
|-
|-
| 6 || ||   
| 6 || D1 ||  Data 1
|-
|-
| 7 || ||   
| 7 || D0 ||  Data 0
|-
|-
| 8 || ||   
| 8 || BS ||  Bus State
|-
|-
| 9 || ||   
| 9 || VSS ||  Ground
|-
|-
|}
|}
see also [[Memory Card#Pinout|Memory Card]]


==== Pinout standard SD (for comparison) ====
==== Pinout standard SD (for comparison) ====
{| class="wikitable"
[[File:SD_&_microSD_pins.jpg|250px|thumb|right|SD & microSD pins]]
[[File:SD_card_architecture.jpg|250px|thumb|right|SD card architecture]]
 
 
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="5"| '''in SD Card Mode'''
|-
|-
! Pin !! Name !! I/O !! Logic !! Description
! Pin !! Name !! I/O !! Logic !! Description
|-
|-
| 1 || DAT3 || I/O || PP || Data 3
| 1 || DAT3 || I/O || PP || Data 3
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| 2 || CMD || I/O || PP,OD || Command, Response
| 2 || CMD || I/O || PP,OD || Command, Response
|-
|-
| 3 || VSS || S || S || Ground
| 3 || VSS1 || S || S || Ground
|-
|-
| 4 || VDD || S || S || Power
| 4 || VDD || S || S || Power
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| 5 || CLK || I || PP || Clock
| 5 || CLK || I || PP || Clock
|-
|-
| 6 || VSS || S || S || Ground
| 6 || VSS2 || S || S || Ground
|-
|-
| 7 || DAT0 || I/O || PP || Data 0
| 7 || DAT0 || I/O || PP || Data 0
Line 115: Line 142:
# PP = Push-Pull logic, OD = Open-Drain logic.
# PP = Push-Pull logic, OD = Open-Drain logic.
# S = Power Supply, NC = Not Connected (or logical high).
# S = Power Supply, NC = Not Connected (or logical high).
# The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.<br/> It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.<br/> Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
# After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.<br/> The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="4"| '''in SPI Mode'''
|-
! Pin № !! Name !! Type !! Description
|-
| 1 || CS || I || Host to card Chip Select signal (Active low)
|-
| 2 || DataIn || I || Host to card data signal
|-
| 3 || VSS1 || S || Ground
|-
| 4 || VDD || S || Power
|-
| 5 || CLK || I || Host to card clock signal
|-
| 6 || VSS2 || S || Ground
|-
| 7 || DATOut || O/PP || Card to host data signal
|-
| 8 || RSV || I || Reserved
|-
| 9 || RSV || I || Reserved
|}
==== Pinout MS & MS M2 (PSP) ====
*[[Media(PSP)]]


=== External References ===
=== External References ===
Line 121: Line 179:
* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches]
* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches]
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611
== Dem Senator: Teachers Should Defend Against Shootings With Pepper Spray, Not Guns ==
A Kansas City legislator opposed to arming teachers says pepper spray is the best choice for protecting children during a school shooting. Senator Jason Holsman (D) Following efforts by Missouri Republicans to allow certain school employees to be armed across the state, Senator Jason Holsman (D) announced plans to introduce counter-legislation that would arm teachers ...
[[http://7spies.com/Dem-Senator-Teachers-Should-Defend-Against-Shootings-With-Pe-Fch.html Dem Senator: Teachers Should Defend Against Shootings With Pepper Spray, Not Guns]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== Is The Government Stockpiling Iodine In Preparation for Fukushima Meltdown? ==
Following the revelation that The Department of Health and Human Services has ordered 14 million doses of potassium iodide to be available by no later then the first of February, it is easy to see that the same federal government responsible for silently raising the allowable limits of radiation in the food supply and turning off key radiation counters positioned in ...
[[http://7spies.com/Is-The-Government-Stockpiling-Iodine-In-Preparation-for-Fuku-SDw.html Is The Government Stockpiling Iodine In Preparation for Fukushima Meltdown?]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== Global Financial And Trading Platforms On System OVERLOAD ==
The global financial and trading platforms have become overloaded by the competing demands and overwhelmed with fierce competition among too many players at the top of the Pyramid (as in Scheme). The top 1% are now playing a very serious game, the skirmishes of which have broken out into the open as never before. The trading programs alone are overwhelming the current...
[[http://7spies.com/Global-Financial-And-Trading-Platforms-On-System-OVERLOAD-BlhQCp.html Global Financial And Trading Platforms On System OVERLOAD]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== Dem Senator: Teachers Should Defend Against Shootings With Pepper Spray, Not Guns ==
A Kansas City legislator opposed to arming teachers says pepper spray is the best choice for protecting children during a school shooting. Senator Jason Holsman (D) Following efforts by Missouri Republicans to allow certain school employees to be armed across the state, Senator Jason Holsman (D) announced plans to introduce counter-legislation that would arm teachers ...
[[http://7spies.com/Dem-Senator-Teachers-Should-Defend-Against-Shootings-With-Pe-Fch.html Dem Senator: Teachers Should Defend Against Shootings With Pepper Spray, Not Guns]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
==  US refuses to recognize new Chinese air defense zone  ==
RT December 6, 2013 Nearing the tail end of his Asian tour on Friday, Vice President Joe Biden set in stone the United States stance on a budding conflict there regarding ownership of airspace in the East China Sea. Amid growing tensions in the region, Mr. Biden said during a stop in Seoul, South Korea this week that the US wholeheartedly rejects Chinas self-declared ...
[[http://7spies.com/-US-refuses-to-recognize-new-Chinese-air-defense-zone--8aeNkh.html  US refuses to recognize new Chinese air defense zone ]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]

Revision as of 04:03, 1 October 2016

Ps-vita - gamecard (10pins) / memorycard (9-pins)


PS Vita Cards

Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)

PS Vita Gamecards

Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card

PSVita Cards measurements

10 pin SD sized card (physical incompatible). ±1.4mm pitch.

Savegames stored on the Gamecards cannot be copied/exported.

Currently produced as 2GB and 4GB cards.

How to disassemble vita game cartridges (and reassemble it)

Pinout

Pinout by motoharu

Pinout
Pin Signal Description
1 VCC Voltage
2 GND Ground
3 CLK Clock
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 INS Detection Pin
9 CMD Command
10 GND Ground


PS Vita Memorycards

Vita-Memory-Card-LULZ-685x293.jpg

PS Vita memory cards come in five variants:

  • 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
  • 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
  • 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
  • 32 GB (€ 65,- -> € 2,03125 per GB)
  • 64 GB (9580 yen, ~$94 -> $1,46875 per GB)

note: current sales price as listed in Pricewatch

Pinout

don't try to take it apart like this

see also Memory Card

Pin Signal Description
1 INS Detection Pin
2 SCLK Serial Clock
3 VCC Voltage
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 BS Bus State
9 VSS Ground

see also Memory Card

Pinout standard SD (for comparison)

SD & microSD pins
SD card architecture


in SD Card Mode
Pin № Name I/O Logic Description
1 DAT3 I/O PP Data 3
2 CMD I/O PP,OD Command, Response
3 VSS1 S S Ground
4 VDD S S Power
5 CLK I PP Clock
6 VSS2 S S Ground
7 DAT0 I/O PP Data 0
8 DAT1
nIRQ
I/O
O
PP
OD
Data 1. SDIO Cards share
with Interrupt Period
9 DAT2 I/O PP Data 2

Notes:

  1. Direction is relative to card. I = Input, O = Output.
  2. PP = Push-Pull logic, OD = Open-Drain logic.
  3. S = Power Supply, NC = Not Connected (or logical high).
  4. The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
    It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
    Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
  5. After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
    The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode
Pin № Name Type Description
1 CS I Host to card Chip Select signal (Active low)
2 DataIn I Host to card data signal
3 VSS1 S Ground
4 VDD S Power
5 CLK I Host to card clock signal
6 VSS2 S Ground
7 DATOut O/PP Card to host data signal
8 RSV I Reserved
9 RSV I Reserved

Pinout MS & MS M2 (PSP)

External References