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[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude> | [[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude> | ||
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div> | <div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div><br /> | ||
== PS Vita Cards == | == PS Vita Cards == | ||
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards) | Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards) | ||
=== PS Vita Gamecards === | === PS Vita Gamecards === | ||
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File: | <div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:200px-Playstation_vita_media.svg.png|200px|thumb|left|PSVita Cards measurements]]</div> | ||
10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br /> | 10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br /> | ||
Line 13: | Line 14: | ||
Currently produced as 2GB and 4GB cards.<br /> | Currently produced as 2GB and 4GB cards.<br /> | ||
[http://yifan.lu/2014/02/17/how-to-disassemble-vita-game-cartridges/ How to disassemble vita game cartridges (and reassemble it)] <br /> | |||
==== Pinout ==== | ==== Pinout ==== | ||
Pinout by [[Game Card|motoharu]] | |||
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;" | |||
|- | |||
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout] | |||
|- | |- | ||
! Pin !! Signal !! Description | !! style="background-color:#ffffff; color:#123AAA;" | Pin | ||
!! style="background-color:#ffffff; color:#123AAA;" | Signal | |||
!! style="background-color:#ffffff; color:#123AAA;" | Description | |||
|- | |- | ||
| 1 || | | 1 || VCC || Voltage | ||
|- | |- | ||
| 2 || | | 2 || GND || Ground | ||
|- | |- | ||
| 3 || | | 3 || CLK || Clock | ||
|- | |- | ||
| 4 || | | 4 || D3 || Data 3 | ||
|- | |- | ||
| 5 || | | 5 || D2 || Data 2 | ||
|- | |- | ||
| 6 || | | 6 || D1 || Data 1 | ||
|- | |- | ||
| 7 || | | 7 || D0 || Data 0 | ||
|- | |- | ||
| 8 || | | 8 || INS || Detection Pin | ||
|- | |- | ||
| 9 || | | 9 || CMD || Command | ||
|- | |- | ||
| 10 || | | 10 || GND || Ground | ||
|- | |- | ||
|} | |} | ||
<gallery> | <gallery> | ||
File:PSVita-Gamecard-BACK.jpg|Ps-vita - gamecard / memorycard | |||
File:IMG 0001.jpg|img1 | File:IMG 0001.jpg|img1 | ||
File:IMG 0003.jpg|img3 | File:IMG 0003.jpg|img3 | ||
Line 50: | Line 59: | ||
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1 | File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1 | ||
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2 | File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2 | ||
File:Vita_card_cut.png|PS Vita Gamecard - inside pic3 | |||
File:PS Vita Gamecard - inside module - topside.jpg|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China' | |||
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content | File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content | ||
File:PSVita_Gamecard-levels.png|PS Vita Gamecard levels | |||
File:PSVita_Gamecard-levels_2.png|PS Vita Gamecard levels | |||
</gallery> | </gallery> | ||
=== PS Vita Memorycards === | === PS Vita Memorycards === | ||
[[File:Vita-Memory-Card-LULZ-685x293.jpg|700px|right]] | |||
PS Vita memory cards come in five variants: | PS Vita memory cards come in five variants: | ||
* 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB) | * 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB) | ||
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==== Pinout ==== | ==== Pinout ==== | ||
don't try to take it apart [http://imgur.com/a/yvFYG like this] | don't try to take it apart [http://imgur.com/a/yvFYG like this] | ||
see also [[Memory Card#Pinout|Memory Card]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Pin !! Signal !! Description | ! Pin !! Signal !! Description | ||
|- | |- | ||
| 1 || | | 1 || INS || Detection Pin | ||
|- | |- | ||
| 2 || | | 2 || SCLK || Serial Clock | ||
|- | |- | ||
| 3 || | | 3 || VCC || Voltage | ||
|- | |- | ||
| 4 || | | 4 || D3 || Data 3 | ||
|- | |- | ||
| 5 || | | 5 || D2 || Data 2 | ||
|- | |- | ||
| 6 || | | 6 || D1 || Data 1 | ||
|- | |- | ||
| 7 || | | 7 || D0 || Data 0 | ||
|- | |- | ||
| 8 || | | 8 || BS || Bus State | ||
|- | |- | ||
| 9 || | | 9 || VSS || Ground | ||
|- | |- | ||
|} | |} | ||
see also [[Memory Card#Pinout|Memory Card]] | |||
==== Pinout standard SD (for comparison) ==== | ==== Pinout standard SD (for comparison) ==== | ||
{| class="wikitable" | [[File:SD_&_microSD_pins.jpg|250px|thumb|right|SD & microSD pins]] | ||
[[File:SD_card_architecture.jpg|250px|thumb|right|SD card architecture]] | |||
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;" | |||
|- | |||
! colspan="5"| '''in SD Card Mode''' | |||
|- | |- | ||
! Pin !! Name !! I/O !! Logic !! Description | ! Pin № !! Name !! I/O !! Logic !! Description | ||
|- | |- | ||
| 1 || DAT3 || I/O || PP || Data 3 | | 1 || DAT3 || I/O || PP || Data 3 | ||
Line 97: | Line 124: | ||
| 2 || CMD || I/O || PP,OD || Command, Response | | 2 || CMD || I/O || PP,OD || Command, Response | ||
|- | |- | ||
| 3 || | | 3 || VSS1 || S || S || Ground | ||
|- | |- | ||
| 4 || VDD || S || S || Power | | 4 || VDD || S || S || Power | ||
Line 103: | Line 130: | ||
| 5 || CLK || I || PP || Clock | | 5 || CLK || I || PP || Clock | ||
|- | |- | ||
| 6 || | | 6 || VSS2 || S || S || Ground | ||
|- | |- | ||
| 7 || DAT0 || I/O || PP || Data 0 | | 7 || DAT0 || I/O || PP || Data 0 | ||
Line 115: | Line 142: | ||
# PP = Push-Pull logic, OD = Open-Drain logic. | # PP = Push-Pull logic, OD = Open-Drain logic. | ||
# S = Power Supply, NC = Not Connected (or logical high). | # S = Power Supply, NC = Not Connected (or logical high). | ||
# The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.<br/> It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.<br/> Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used). | |||
# After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.<br/> The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command. | |||
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;" | |||
|- | |||
! colspan="4"| '''in SPI Mode''' | |||
|- | |||
! Pin № !! Name !! Type !! Description | |||
|- | |||
| 1 || CS || I || Host to card Chip Select signal (Active low) | |||
|- | |||
| 2 || DataIn || I || Host to card data signal | |||
|- | |||
| 3 || VSS1 || S || Ground | |||
|- | |||
| 4 || VDD || S || Power | |||
|- | |||
| 5 || CLK || I || Host to card clock signal | |||
|- | |||
| 6 || VSS2 || S || Ground | |||
|- | |||
| 7 || DATOut || O/PP || Card to host data signal | |||
|- | |||
| 8 || RSV || I || Reserved | |||
|- | |||
| 9 || RSV || I || Reserved | |||
|} | |||
==== Pinout MS & MS M2 (PSP) ==== | |||
*[[Media(PSP)]] | |||
=== External References === | === External References === | ||
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* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches] | * [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches] | ||
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611 | * http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611 | ||
Revision as of 04:03, 1 October 2016
PS Vita Cards
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)
PS Vita Gamecards
10 pin SD sized card (physical incompatible). ±1.4mm pitch.
Savegames stored on the Gamecards cannot be copied/exported.
Currently produced as 2GB and 4GB cards.
How to disassemble vita game cartridges (and reassemble it)
Pinout
Pinout by motoharu
Pinout | ||
---|---|---|
Pin | Signal | Description |
1 | VCC | Voltage |
2 | GND | Ground |
3 | CLK | Clock |
4 | D3 | Data 3 |
5 | D2 | Data 2 |
6 | D1 | Data 1 |
7 | D0 | Data 0 |
8 | INS | Detection Pin |
9 | CMD | Command |
10 | GND | Ground |
PS Vita Memorycards
PS Vita memory cards come in five variants:
- 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
- 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
- 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
- 32 GB (€ 65,- -> € 2,03125 per GB)
- 64 GB (9580 yen, ~$94 -> $1,46875 per GB)
note: current sales price as listed in Pricewatch
Pinout
don't try to take it apart like this
see also Memory Card
Pin | Signal | Description |
---|---|---|
1 | INS | Detection Pin |
2 | SCLK | Serial Clock |
3 | VCC | Voltage |
4 | D3 | Data 3 |
5 | D2 | Data 2 |
6 | D1 | Data 1 |
7 | D0 | Data 0 |
8 | BS | Bus State |
9 | VSS | Ground |
see also Memory Card
Pinout standard SD (for comparison)
in SD Card Mode | ||||
---|---|---|---|---|
Pin № | Name | I/O | Logic | Description |
1 | DAT3 | I/O | PP | Data 3 |
2 | CMD | I/O | PP,OD | Command, Response |
3 | VSS1 | S | S | Ground |
4 | VDD | S | S | Power |
5 | CLK | I | PP | Clock |
6 | VSS2 | S | S | Ground |
7 | DAT0 | I/O | PP | Data 0 |
8 | DAT1 nIRQ |
I/O O |
PP OD |
Data 1. SDIO Cards share with Interrupt Period |
9 | DAT2 | I/O | PP | Data 2 |
Notes:
- Direction is relative to card. I = Input, O = Output.
- PP = Push-Pull logic, OD = Open-Drain logic.
- S = Power Supply, NC = Not Connected (or logical high).
- The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used). - After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode | |||
---|---|---|---|
Pin № | Name | Type | Description |
1 | CS | I | Host to card Chip Select signal (Active low) |
2 | DataIn | I | Host to card data signal |
3 | VSS1 | S | Ground |
4 | VDD | S | Power |
5 | CLK | I | Host to card clock signal |
6 | VSS2 | S | Ground |
7 | DATOut | O/PP | Card to host data signal |
8 | RSV | I | Reserved |
9 | RSV | I | Reserved |