Media: Difference between revisions

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==== Pinout ====
==== Pinout ====
Pinout by [[Game Card|motoharu]]


{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;"
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;"
|-
|-
! colspan="3" | [[File:PS Vita Gamecard - annotated.jpg|300px|thumb|center|PSVita Gamecard - inside module - contactside - annotated]]
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout]
|-
|-
!! style="background-color:#ffffff; color:#123AAA;" | Pin
!! style="background-color:#ffffff; color:#123AAA;" | Pin
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!! style="background-color:#ffffff; color:#123AAA;" | Description
!! style="background-color:#ffffff; color:#123AAA;" | Description
|-
|-
| 1 || VSS ||
| 1 || VCC || Voltage
|-
|-
| 2 || ||
| 2 || GND || Ground
|-
|-
| 3 || VSS ||
| 3 || CLK || Clock
|-
|-
| 4 || ||
| 4 || D3 || Data 3
|-
|-
| 5 || ||
| 5 || D2 || Data 2
|-
|-
| 6 || ||
| 6 || D1 || Data 1
|-
|-
| 7 || ||
| 7 || D0 || Data 0
|-
|-
| 8 || ||
| 8 || INS || Detection Pin
|-
|-
| 9 || VSS ||
| 9 || CMD || Command
|-
|-
| 10 || VCC ||
| 10 || GND || Ground
|-
|-
|}
|}


<gallery>
<gallery>
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==== Pinout ====
==== Pinout ====
don't try to take it apart [http://imgur.com/a/yvFYG like this]
don't try to take it apart [http://imgur.com/a/yvFYG like this]
see also [[Memory Card#Pinout|Memory Card]]
{| class="wikitable"
{| class="wikitable"
|-
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| 3 || VCC ||  Voltage
| 3 || VCC ||  Voltage
|-
|-
| 4 || D2 ||  Data 2
| 4 || D3 ||  Data 3
|-
|-
| 5 || D3 ||  Data 3
| 5 || D2 ||  Data 2
|-
|-
| 6 || D1 ||  Data 1
| 6 || D1 ||  Data 1
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|}
|}


pinouts by [https://twitter.com/Asdron_/status/779085451529420800 Asdron] also confirmed by [https://twitter.com/RichDevX/status/779097474803769348 RichDevX]
see also [[Memory Card#Pinout|Memory Card]]
 
About Pin 1: "it's an input pin on the host controller (pulled up high), and the pin on the card is grounded" (source [https://twitter.com/RichDevX/status/779282383132626945 RichDevX])


==== Pinout standard SD (for comparison) ====
==== Pinout standard SD (for comparison) ====

Revision as of 04:03, 1 October 2016

Ps-vita - gamecard (10pins) / memorycard (9-pins)


PS Vita Cards

Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)

PS Vita Gamecards

Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card

PSVita Cards measurements

10 pin SD sized card (physical incompatible). ±1.4mm pitch.

Savegames stored on the Gamecards cannot be copied/exported.

Currently produced as 2GB and 4GB cards.

How to disassemble vita game cartridges (and reassemble it)

Pinout

Pinout by motoharu

Pinout
Pin Signal Description
1 VCC Voltage
2 GND Ground
3 CLK Clock
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 INS Detection Pin
9 CMD Command
10 GND Ground


PS Vita Memorycards

Vita-Memory-Card-LULZ-685x293.jpg

PS Vita memory cards come in five variants:

  • 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
  • 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
  • 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
  • 32 GB (€ 65,- -> € 2,03125 per GB)
  • 64 GB (9580 yen, ~$94 -> $1,46875 per GB)

note: current sales price as listed in Pricewatch

Pinout

don't try to take it apart like this

see also Memory Card

Pin Signal Description
1 INS Detection Pin
2 SCLK Serial Clock
3 VCC Voltage
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 BS Bus State
9 VSS Ground

see also Memory Card

Pinout standard SD (for comparison)

SD & microSD pins
SD card architecture


in SD Card Mode
Pin № Name I/O Logic Description
1 DAT3 I/O PP Data 3
2 CMD I/O PP,OD Command, Response
3 VSS1 S S Ground
4 VDD S S Power
5 CLK I PP Clock
6 VSS2 S S Ground
7 DAT0 I/O PP Data 0
8 DAT1
nIRQ
I/O
O
PP
OD
Data 1. SDIO Cards share
with Interrupt Period
9 DAT2 I/O PP Data 2

Notes:

  1. Direction is relative to card. I = Input, O = Output.
  2. PP = Push-Pull logic, OD = Open-Drain logic.
  3. S = Power Supply, NC = Not Connected (or logical high).
  4. The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
    It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
    Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
  5. After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
    The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode
Pin № Name Type Description
1 CS I Host to card Chip Select signal (Active low)
2 DataIn I Host to card data signal
3 VSS1 S Ground
4 VDD S Power
5 CLK I Host to card clock signal
6 VSS2 S Ground
7 DATOut O/PP Card to host data signal
8 RSV I Reserved
9 RSV I Reserved

Pinout MS & MS M2 (PSP)

External References