PSCode: Difference between revisions

From Vita Developer wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
[[Category:Software]]<noinclude>[[Category:Main]]</noinclude>
[[Category:Software]]<noinclude>[[Category:Main]]</noinclude>


The PSCode is a 8 bytes code that contains console specific information like Region or Model Type.
The PSCode is a 8 bytes code that contains console specific information. It is derived from the [[ConsoleId]].
It is derived from the [[ConsoleId]].
Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]].


What information this stores is almost completely known (see [[ConsoleId#Structure]]).
Knowing PSCode we are able to deduce the 9 first bytes of [[ConsoleId]].
For global info (not PSVita dependant), see [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]].
 
See [[ConsoleId#Structure]]) and [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]].


= Structure =
= Structure =
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Chassis Revision
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Chassis Revision
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&dArr;&nbsp;&nbsp;&dArr;&nbsp;&nbsp;                     
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&dArr;&nbsp;&nbsp;&dArr;&nbsp;&nbsp;                     
Line 18: Line 15:
  (Internal: Product Code)&nbsp;(Internal: Product Sub Code)
  (Internal: Product Code)&nbsp;(Internal: Product Sub Code)


1st and 2nd bytes is the PSCode magic
1st and 2nd bytes represent the Company Code
 
3th and 4th bytes represent the [[Product Code]]


3th and 4th bytes represent the [[Target ID]] TODO:list PSVita target id
5th and 6th bytes represent the [[Product Sub Code]]


5th and 6th bytes represent the [[SKU_Models|Vita SKU Model]]
7th and 8th bytes represent the [[Factory Code]]


7th and 8th bytes represent the [[Chassis Revision]]
= Usage in the OS =


= Where is it used ? =
== PSVita ==


It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode.
It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode.

Latest revision as of 05:17, 23 March 2020


The PSCode is a 8 bytes code that contains console specific information. It is derived from the ConsoleId.

Knowing PSCode we are able to deduce the 9 first bytes of ConsoleId.

See ConsoleId#Structure) and [PSConsoleId-wiki].

Structure[edit | edit source]

                            Chassis Revision
                             ⇓  ⇓                      
00000000  00 01 01 05 00 10 00 03
                 ⇑ ⇑   ⇑ ⇑
           Target ID   SKU Model
(Internal: Product Code) (Internal: Product Sub Code)

1st and 2nd bytes represent the Company Code

3th and 4th bytes represent the Product Code

5th and 6th bytes represent the Product Sub Code

7th and 8th bytes represent the Factory Code

Usage in the OS[edit | edit source]

PSVita[edit | edit source]

It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode.

It is get in kernel by sceSblAimgrGetPscodeForDriver, sceSblAimgrGetPscode2ForDriver, and used by sceRegMgrSrvCnvRegionPsCodeForDriver.

It is used by non-secure kernel and userland to determine the model of the device: - IsCEX, IsDEX, IsTool, IsTest - IsVita, IsDolce, IsGenuineVita, IsGenuineDolce

but also in userland to detect the region by the TargetId that it embeds.