Talk:ConsoleId: Difference between revisions

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= PSVita ConsoleId samples =
= PSVita ConsoleId samples =


* 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( from a DEM-3000H )
* 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( from a DEM-3000L )
* 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( from a DEM-3000L )
* 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( from a DEM-3000H )


* 00 00 00 01 01 02 00 0A 04 00 00 71 XX XX XX XX ( from a CEM-3000VP1, with minimum FW 0.99x )
* 00 00 00 01 01 02 00 0A 04 00 00 71 XX XX XX XX ( from a CEM-3000VP1, with minimum FW 0.99x )
* 00 00 00 01 01 02 00 0F 00 00 XX XX XX XX XX XX ( from a CEM-3000 )
* 00 00 00 01 01 02 00 0F 00 00 XX XX XX XX XX XX ( from a CEM-3000?NP1? )


* 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 )
* 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 )
Line 22: Line 22:
* 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )
* 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )


* 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( from a PCH-20xx, with minimum FW 3.50 )
* 00 00 00 01 01 07 00 14 0C XX XX XX XX XX XX XX ( from a PCH-20xx )
* 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( from a PCH-20xx, with minimum FW 3.50, manufactured in 2016 )


= Notes =
= Notes =


* In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F
* In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F

Revision as of 22:19, 26 March 2020

PSVita ConsoleId samples

  • 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( from a DEM-3000H )
  • 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( from a DEM-3000L )
  • 00 00 00 01 01 02 00 0A 04 00 00 71 XX XX XX XX ( from a CEM-3000VP1, with minimum FW 0.99x )
  • 00 00 00 01 01 02 00 0F 00 00 XX XX XX XX XX XX ( from a CEM-3000?NP1? )
  • 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 )
  • 00 00 00 01 01 01 00 10 00 01 F9 00 XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 )
  • 00 00 00 01 01 02 00 10 0C 00 XX XX XX XX XX XX ( from a PTEL-10xx, with minimum FW 1.66 )
  • 00 00 00 01 01 02 00 14 0C 00 XX XX XX XX XX XX ( from a PTEL-2002 )
  • 00 00 00 01 01 03 00 10 0C 1C XX XX XX XX XX XX ( from a PCH-10xx )
  • 00 00 00 01 01 05 00 10 0C 02 XX XX XX XX XX XX ( from a PCH-10xx, with minimum FW 1.06 )
  • 00 00 00 01 01 05 00 10 0C 08 XX XX XX XX XX XX ( from a PCH-11xx, with minimum FW 1.06 )
  • 00 00 00 01 01 05 00 10 0C 10 XX XX XX XX XX XX ( from a PCH-11xx )
  • 00 00 00 01 01 03 00 11 0C 00 XX XX XX XX XX XX ( from a PCH-11xx Japanese Blue, with minimum FW 1.81 )
  • 00 00 00 01 01 07 02 01 0C 00 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )
  • 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )
  • 00 00 00 01 01 07 00 14 0C XX XX XX XX XX XX XX ( from a PCH-20xx )
  • 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( from a PCH-20xx, with minimum FW 3.50, manufactured in 2016 )

Notes

  • In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F